This environment can be empty if no context variables are used by the OCIO configuration. This stops the full system environment being used as a cache key for the config which in turn stops the transforms from being built repeatedly as the environment changes. Workaround: Ensure the OCIO configs contain an environment section as detailed here: SynColor module in Maya is taking inordinate amounts of time during startup Menu "Windows->Output Window" can be used to open and close Maya output window. "Output Window" is hidden by default now when starting Maya. Workaround: Don't set environment variable MAYA_NO_CONSOLE_WINDOW when starting Maya in Python 2 mode. Maya crashes with starting in Python 2 mode if MAYA_NO_CONSOLE_WINDOW is set The performance improvement is seen with gpuCache/drawoverride and gpuCache/subsceneoverride in both VP2 and legacy viewport. Workaround: Consolidate geometries before alembic cache creation. VP2: GPU cache performance is slower than the Legacy Viewport In the Options section, turn off "Use Common Parent Transform" option. Workaround:In Time Editor, select File > Add Animation from Scene Selection > Options box. Time Editor : Error when trying to add HIK rig if multiple effectors are selected Users/Shared/Autodesk/modules (macOS) MAYA-109724 Workaround: Replace the default path in the rokoko.mod file with the path to your Rokoko installation directory.Ĭ:\Program Files\Common Files\Autodesk Shared\Modules\Maya (Windows) The Rokoko plug-in will not be found by Maya if you install Maya anywhere other than at its default location. MAYA-105826 Rokoko plug-in will not be found by Maya if Maya is not installed to the default location Workaround: Locking an attribute will prevent it from being modified using: Non-writable node attributes can be written to using setAttr Workaround: 1) Open the custom hotkey configuration file in the Maya prefs/hotkeys folderĢ) Look for deleted hotkeys - lines ending with: ("")ģ) If the hotkey was accidentally deleted it can be restored by removing those lines from the file. MAYA-89213 Missing hotkey in custom keymap causes hotbox menu to stick In general, for modeling files that fail to load in a newer version the solution is to re-open the file in the version where it was created and save a new version with history deleted. SetAttr "polyMergeVert2.alwaysMergeTwoVertices" 1 SetAttr "polyMergeVert1.alwaysMergeTwoVertices" 1 So this particular file can be repaired by fixing those two failing merge nodes: This causes two merge vertex operations to fail because of gradual accumulation of floating point errors in the modeling history. Our tests also show that this file fails to load on other platforms where it succeeded on Windows - again pointing to floating point precision issues. Workaround: The issue appears to be a floating point precision issue caused by 1) the large scale of the model and 2) updating the compiler used to build Maya on Windows. MAYA-104793 Meshes created in older Maya versions that contain history are not loading correctly in newer versions Print 'exactWorldBoundingBox:', cmds.exactWorldBoundingBox(cube)ĬubeNode = om.MGlobal.getSelectionListByName(cube).getDependNode(0)ĬubePath = om.MFnDagNode(cubeNode).getPath()cubeObj = om.MFnDagNode(cubePath.extendToShape())ĬubeBox = (cubePath.inclusiveMatrix()) # this is intentional: we are moving the components so it changes the bounding box but not the pivotĬmds.xform('.visibility'.format(cube), False) Workaround: The boundingBox attributes take visibility into account.Ī geometric bounding box (that ignores visibility) can be computed by using 1) the exactWorldBoundingBox command or 2) by getting the shape's bounding box using the API: Hidden Meshes return inaccurate values from bounding-box functions (This value is default to 2 in Windows) MAYA-109426 Workaround: Increase the Particle's Rendering / Point Size setting in Attribute editor. MAYA-105834 HiDPI Mac & Windows: nParticles are too small and barely visible Note: This issue does not occur with other file commands because they do not have a way to specify FBX import options and so they automatically use the last/latest take.
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